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Rewritten by Teika kazura. The previous version is here. (Only the page is changed. The patch is unaffected.)

Author Edit

Martin Stjernholm, uploaded by Christopher Bratusek, adaptation by Teika kazura.

Synopsis Edit

Current sawfish maintains window stacking order by MRU, or more-recently-used, and there's no way to define other stacking order. The stacking order is used in window-cycling (which corresponds to Alt-tab in Microsoft Windows.) Cycling is implemented in wm/commands/x-cycle.jl, and basically it does not depend on the specific way of stacking order.

Martin Stjernholm submitted this patch in 2004 which enables to register other window stacking order, and therein MRU is an implementation of stacking order. This API is provided in wm/util/window-order.jl where the original MRU is defined.

The patch was rejected by the maintainer of sawfish. So Stjernholm didn't use this patch for his own use. Instead, he rewrote x-cycle.jl to meet his purpose where stacking is based on window position, not MRU.

I, Teika kazura, thank Stjernholm who kindly answered my questions on this patch.

See also Tiling placement by the same author.

Original appearance Edit

Originally appeared at , and replies can be found at . The author hasn't modified it since, because it was rejected.

It is also submitted to .

Details Edit

  • Autoload is not used. (The author didn't know how to do it.)
  • Some changes in x-cycle.jl is necessary because it assumes MRU. This is also realized by splitting the function into 'get-windows-to-order' and sort-windows-in-order. To quote the author:
    "One that gets the window list to order (get-windows-to-order) and another one that does the actual sorting (sort-windows-in-order)."
  • Bug fix for warp-pointer-if-necessary; fix is already taken for 1.5.0, but I leave Stjernholm's comment on it:
    "A little bit of refactoring between that code and activate-window in windows.jl is probably in order to avoid this kind of bug in the future."

Todo Edit

  • Write the manual in
  • I, Teika kazura, don't quite get the meaning of get-windows-to-order and sort-windows-in-order. Comments would be nice.
  • Testing by another instance of window ordering is necessary, because Stjernholm's one is tiling-like one which tries to avoid overlapping between windows. Alphabetical is the easiest, I (Teika kazura) guess.
  • Bug fix should be separated from enhancements. (The author calls the fact that x-cycle assumes MRU as a bug, but I'm not sure.)
  • It may be better not to adopt 'handle-rects' something, and instead putting them as a comment for future use. Or employ them and put an alert that they may be changed, because we don't have enough instances and thus knowledges in window order. An API is difficult to change once taken in.

Discussion Edit

Patch testing Edit

See Template:Patch testing.

Patch Edit

--- sawfish-1.3+cvs20031104.orig/lisp/sawfish/wm/commands/x-cycle.jl
+++ sawfish-1.3+cvs20031104/lisp/sawfish/wm/commands/x-cycle.jl
@@ -166,10 +166,12 @@
   (define (cycle-next windows count)
     (fluid-set x-cycle-windows windows)
-    (let ((win (window-order (if cycle-all-workspaces
-				 nil
-			       current-workspace)
-			     cycle-include-iconified cycle-all-viewports)))
+    (let ((win (get-windows-to-order
+		(if cycle-all-workspaces
+		    nil
+		  current-workspace)
+		cycle-include-iconified cycle-all-viewports))
+	  (current (fluid x-cycle-current)))
       (setq win (delete-if (lambda (w)
 			     (not (memq w windows))) win))
       (unless win
@@ -179,19 +181,31 @@
 		    (not (window-appears-in-workspace-p
 			  (fluid x-cycle-current) current-workspace)))
 	    (hide-window (fluid x-cycle-current)))
-	;; first call, push the currently focused window onto
-	;; the top of the stack
-	(when (input-focus)
-	  (fluid-set x-cycle-current (input-focus))
-	  (window-order-push (fluid x-cycle-current))
-	  (setq win (cons (fluid x-cycle-current)
-			  (delq (fluid x-cycle-current) win)))))
+	;; first call, add the currently focused window to the order
+	(if (input-focus)
+	    (progn
+	      (setq current (input-focus))
+	      (fluid-set x-cycle-current current)
+	      (window-order-push current)
+	      (unless (memq current win)
+		(setq win (cons current win))))
+	  (when (window-order-handles-rects-p)
+	    ;; The focus is outside all windows but we can use the
+	    ;; position of the mouse pointer as a hint to the window
+	    ;; order mode to choose an appropriate window (presumably
+	    ;; close to the mouse pointer). This is done by inserting
+	    ;; a rectangle for the pointer into the order that gets
+	    ;; sorted to the right position.
+	    (setq current (rectangle-from-coords (query-pointer) '(1 . 1)))
+	    (setq win (cons current win)))))
+      (setq win (sort-windows-in-order win))
       (when (fluid x-cycle-stacking)
 	(restack-windows (fluid x-cycle-stacking))
 	(fluid-set x-cycle-stacking nil))
-      (if (fluid x-cycle-current)
-	  (setq win (forwards win (fluid x-cycle-current) count))
+      (if current
+	  (setq win (forwards win current count))
 	(setq win (car win)))
+      (when (windowp win) ; In case we arrive at the rectangle inserted above.
       (fluid-set x-cycle-current win)
       (when (not (window-get win 'sticky))
 	(select-workspace (nearest-workspace-with-window
@@ -206,7 +220,8 @@
       (when (window-really-wants-input-p win)
 	(set-input-focus win))
-      (allow-events 'sync-keyboard)))
+      (warp-pointer-if-necessary win) ; This is already in svn-trunk.
+      (allow-events 'sync-keyboard))))
   (define (cycle-begin windows step)
     "Cycle through all windows in order of recent selections."
--- sawfish-1.3+cvs20031104.orig/lisp/sawfish/wm/util/window-order.jl
+++ sawfish-1.3+cvs20031104/lisp/sawfish/wm/util/window-order.jl
@@ -21,7 +21,14 @@
 (define-structure sawfish.wm.util.window-order
-    (export window-order
+    (export window-order-mode
+	    window-order-modes
+	    define-window-order-mode
+	    window-order-handles-rects-p
+	    get-windows-to-order
+	    sort-windows-in-order
+	    window-order
+	    sort-windows-in-mru-order
@@ -32,15 +39,37 @@
-	  sawfish.wm.viewport)
+	  sawfish.wm.viewport
+	  sawfish.wm.custom)
   (define-structure-alias window-order sawfish.wm.util.window-order)
-  ;; window order high-water-mark
-  (define window-order-highest 1)
+  ;; Handling of window order modes.
-  ;; return windows in MRU order
-  (define (window-order #!optional workspace allow-iconified all-viewports)
+  (defcustom window-order-mode 'mru
+    "Method to order windows for window cycling etc."
+    :type symbol
+    :group focus)
+  (defvar window-order-modes nil
+    "List of names of all window order modes.")
+  (define (define-window-order-mode name fun #!key handle-rects)
+    "Define a new window order mode called NAME (a symbol). The function
+FUN will be called with a list of windows and should return that list
+sorted as appropriate. If the optional key #:handle-rects is true,
+then the sort function can handle plain rectangles in the window list
+and sort them too as if they were windows. Rectangles are lists on the
+form (X-MIN Y-MIN X-MAX Y-MAX)."
+    (unless (memq name window-order-modes)
+      (setq window-order-modes (nconc window-order-modes (list name))))
+    (put name 'window-order-function fun)
+    (put name 'window-order-handles-rects handle-rects))
+  (define (window-order-handles-rects-p)
+    (get window-order-mode 'window-order-handles-rects))
+  (define (get-windows-to-order #!optional workspace allow-iconified all-viewports)
     (let ((windows (managed-windows)))
       (setq windows (delete-if (lambda (w)
 				 (or (not (window-mapped-p w))
@@ -53,13 +82,31 @@
       (unless all-viewports
 	(setq windows (delete-if window-outside-viewport-p windows)))
-      (sort windows (lambda (x y)
+      windows))
+  (define (sort-windows-in-order windows)
+    ((get window-order-mode 'window-order-function) windows))
+  ;; return windows in an appropriate order
+  (define (window-order #!optional workspace allow-iconified all-viewports)
+    (sort-windows-in-order
+     (get-windows-to-order workspace allow-iconified all-viewports)))
+  ;; MRU order.
+  ;; window order high-water-mark
+  (define window-order-highest 1)
+  (define (sort-windows-in-mru-order windows)
+    (sort windows (lambda (x y)
 		      (setq x (window-get x 'order))
 		      (setq y (window-get y 'order))
 		      (cond ((and x y)
 			     (> x y))
 			    (x t)
-			    (t nil))))))
+			    (t nil)))))
+  (define-window-order-mode 'mru sort-windows-in-mru-order)
   ;; push window W onto the top of the cycle stack
   (define (window-order-push w)
@@ -74,7 +121,8 @@
   ;; compress the order stack
   (define (window-order-compress)
-    (let ((order (nreverse (window-order nil t t)))	;all windows
+    (let ((order (nreverse (sort-windows-in-mru-order
+			    (get-windows-to-order nil t t)))) ;all windows
 	  (i 1))
       (map-windows (lambda (w)
 		     (window-put w 'order nil)))
@@ -87,7 +135,8 @@
     "Return the most-recently focused window in the current workspace. If the
 WINDOWS argument is given it should be a list of windows, in this case the
 function will restrict its search to the elements of this list."
-    (let loop ((rest (window-order current-workspace nil)))
+    (let loop ((rest (sort-windows-in-mru-order
+		      (get-windows-to-order current-workspace nil))))
       (cond ((null rest) nil)
 	    ((or (window-get (car rest) 'never-focus)
 		 (and (listp windows) (not (memq (car rest) windows))))
@@ -103,7 +152,8 @@
     ;; (since the topmost window is _always_ focused when entering a new
     ;; workspace). The hacky solution is to remove the order of any sticky
     ;; windows
-    (let ((order (window-order current-workspace)))
+    (let ((order (sort-windows-in-mru-order
+		  (get-windows-to-order current-workspace))))
       (mapc (lambda (w)
 	      (when (window-get w 'sticky-viewport)
 		(window-put w 'order nil))) order))

Community's reasons for inclusion or rejection Edit

When voting anonymously please write your name, so that it can be associated with your posts on the mailing list. If you are logged in you can sign yourself by typing four tilda characters: ~~~~.

  • Please vote with: Yes vote: yes., No vote: no., Try vote: let's try in experimental., Wtf vote: pondering. or Suspend wait for next release.
  • Wtf vote: pondering. As I wrote in #Todo, safe enough incorporation is desirable.
     By the way, I think discussion should be done in #Discussion, and this section should be reserved for decision makings. - Teika kazura 08:03, 6 January 2009 (UTC)

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